Multiple animations?

MiniPOV, MiniPOV2 and MiniPOV3

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Multiple animations?

Postby jhodges » Fri Feb 29, 2008 7:37 am

I wonder if anybody has tried doing multiple animations on the miniPOV? I think it would be either something like "each time you turn it on it runs 1 of 3 animations" or maybe there's an extra switch added on?

If nobody's aware of such a mod, perhaps somebody has ideas on where to start, or the best way to go about it?
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Postby magician13134 » Fri Feb 29, 2008 2:43 pm

There is a spot for a switch or you could display a random animation (or if you're into EEPROM, you could store the animation number and increment it each time it was turned on), so yes, I suppose this is possible, the only issue I could see you running into is the 2Kb storage on the 2313 chip.
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Postby jhodges » Fri Feb 29, 2008 5:10 pm

cool, thanks. I'll hack at it and post the results if I can get it working.
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Re: Multiple animations?

Postby cheeto4493 » Wed Oct 15, 2008 9:41 am

Anybody got this working? I was hoping for 2 signs that changed every few seconds. But I'm still a noob at programming in C

BTW has anybody ever figured out what the maximum number of columns would be?
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Re: Multiple animations?

Postby sparr » Thu Dec 04, 2008 3:45 am

I just got my minipov3 built and I am going to be playing with the software a bit in the next week. I'll throw together a version with multiple distinct arrays for you when I get to that.

Max size with the normal firmware should be around 1800 columns, it looks like there is about 228 bytes of code plus one byte per column, using all_leds as a baseline.

For longer messages one idea would b to move to a pre-programmed character set. Say you have an alphabet of 64 characters (a-z,A-Z,0-9,space,period), and each character is 6x8, then that takes up 384 bytes of storage, and you can store your message in the remaining space (minus a bit more code) at 6x the density of the default method, call it 1300 characters (7800 columns).
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