Hey we're working on an Arduino project where we're trying to achieve different audio output.
We have 5 different components and we want them to each "play" a different mp3 track. However, we don't want them to play their part until either they come into contact with another, or somehow a switch is activated.
This is a bit of a hair-brained concept and we're new to this so any pointers would be madly appreciated.
Arduino + various different Audio output?t
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Re: Arduino + various different Audio output?t
The audio part sounds like an ideal application for the waveshield. If you can be more specific about how you envision the interactive aspect working, we might be able to suggest some appropriate sensors to use.
The "6 buttons 6 sounds" example would be a good place to start http://www.ladyada.net/make/waveshield/examples.html You can add your own sound files and replace the buttons with other sensors as you choose.
The "6 buttons 6 sounds" example would be a good place to start http://www.ladyada.net/make/waveshield/examples.html You can add your own sound files and replace the buttons with other sensors as you choose.
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Re: Arduino + various different Audio output?t
Hey,
Yeah ideally we'd use a Waveshield but unfortunately we're in isolated little New Zealand and shipping takes too long.
The interactions we had in mind:
In the example of a family of russian dolls, the largest doll sits in the centre with all the smaller ones in a circle around. Each would have a different movement that would trigger a sensor in the big doll. For example: using an accelerometer, when one doll tips to the side, the pitch of the audio track is altered. Or using a proximity sensor, when a doll moves closer/further away to the "momma doll" the volume increases/decreases. The conceptual idea is that the "children's" behaviour affects the "mother's" reaction (audio output).
I hope this makes sense!
Cheers
Yeah ideally we'd use a Waveshield but unfortunately we're in isolated little New Zealand and shipping takes too long.
The interactions we had in mind:
In the example of a family of russian dolls, the largest doll sits in the centre with all the smaller ones in a circle around. Each would have a different movement that would trigger a sensor in the big doll. For example: using an accelerometer, when one doll tips to the side, the pitch of the audio track is altered. Or using a proximity sensor, when a doll moves closer/further away to the "momma doll" the volume increases/decreases. The conceptual idea is that the "children's" behaviour affects the "mother's" reaction (audio output).
I hope this makes sense!
Cheers
Please be positive and constructive with your questions and comments.