I'm a "bit" of a fan of Mechwarrior online - and have been using the adalight set up for a while with great success. http://www.youtube.com/watch?v=TchvJRBBtWU
However it struck me that I could use the adalight approach to give LED readouts on the in game HUD.
(in the video, for instance, you can see the yellow and red bars either side of the map move up and down, I thought it'd be cool to have an actual bank of LED's turn on and off.
So what I want to do is hack the adalight processing code, assign my own screen locations for sampling for each LED and then output that to the arduino using the existing serial comms.
Easy !! :D
err well maybe not... :cry:
I've been fiddling with the adalight processing code and going round in circles a bit. :? :shock:
I'm not sure what the best bit of code to fiddle with would achieve this best ? Anyone got any hints?
Am I better off writing something from scratch ? in which case any hints on how to get a single LED to light from a single sampling point?
Thanks in advance for any help.
ps apologies if this is in the wrong forum section.. just occurred to me that it might belong somewhere else as although it's a project with an arduino in it I don't need help with the arduino bit.