Re: MultiChron for MonoChron!

by scottgibson on Mon Oct 24, 2011 8:51 pm

Hey all;

I merged marioChron into my fork of the multichron firmware. I had to add the 7x7 (Mario-ish) back in. I also added some tweaks to the marioChron firmware in order to smooth the redrawing of the sprites.

https://github.com/scottjgibson/monochron

I'm looking at adding an optional compile in welcome message; so if you're giving it as a gift there is a nice message when you first plug in the power cable. Also wanting to change the way the menus are redrawn such that only the active menu entry is redrawn when cycling through the menu.

Scott
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Re: MultiChron for MonoChron!

by DanSlage on Thu Jan 26, 2012 3:41 pm

I have modifed Scott Gibson's branch https://github.com/scottjgibson/monochron
so that IntruderChron simulates game play. See the video here.http://youtu.be/a5C4r2oJIlw

Each "game" takes exactly one minute so the number of intruders can used as a second hand.

Only three files were modified anim_int.c, eeprom.c and ratt.h. See attached.

Dan
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Re: MultiChron for MonoChron!

by adafruit on Fri Jan 27, 2012 11:18 am

DanSlage wrote:I have modifed Scott Gibson's branch https://github.com/scottjgibson/monochron
so that IntruderChron simulates game play. See the video here.http://youtu.be/a5C4r2oJIlw

Each "game" takes exactly one minute so the number of intruders can used as a second hand.

Only three files were modified anim_int.c, eeprom.c and ratt.h. See attached.

Dan


neat!!!
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