MultiChron for MonoChron!

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scottgibson
 
Posts: 1
Joined: Thu Oct 20, 2011 8:55 am

Re: MultiChron for MonoChron!

Post by scottgibson »

Hey all;

I merged marioChron into my fork of the multichron firmware. I had to add the 7x7 (Mario-ish) back in. I also added some tweaks to the marioChron firmware in order to smooth the redrawing of the sprites.

https://github.com/scottjgibson/monochron

I'm looking at adding an optional compile in welcome message; so if you're giving it as a gift there is a nice message when you first plug in the power cable. Also wanting to change the way the menus are redrawn such that only the active menu entry is redrawn when cycling through the menu.

Scott

DanSlage
 
Posts: 4
Joined: Thu Jan 26, 2012 4:29 pm

Re: MultiChron for MonoChron!

Post by DanSlage »

I have modifed Scott Gibson's branch https://github.com/scottjgibson/monochron
so that IntruderChron simulates game play. See the video here.http://youtu.be/a5C4r2oJIlw

Each "game" takes exactly one minute so the number of intruders can used as a second hand.

Only three files were modified anim_int.c, eeprom.c and ratt.h. See attached.

Dan
Attachments
IntruderChron_Changed_Files.zip
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adafruit
 
Posts: 12151
Joined: Thu Apr 06, 2006 4:21 pm

Re: MultiChron for MonoChron!

Post by adafruit »

DanSlage wrote:I have modifed Scott Gibson's branch https://github.com/scottjgibson/monochron
so that IntruderChron simulates game play. See the video here.http://youtu.be/a5C4r2oJIlw

Each "game" takes exactly one minute so the number of intruders can used as a second hand.

Only three files were modified anim_int.c, eeprom.c and ratt.h. See attached.

Dan
neat!!!

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