Re: usb gamepad... sort of...
thank you for your response. i didnt really take the gamepad visualization seriously - i wanted to convey that i was writing the program for a gamepad so that's what the device could emulate - but when you say it, i kinda feel stupid for not realizing an already made and programmed gamepad could be commandeered! thank you :)
it does somewhat take the fun out of it though and isn't exactly ideal for my purposes (though i might do it anyway being probably the cheapest fix)... however both the games i'm working on which will use this interface in slightly different ways are buzz-in/lock-out style trivia games. This isn't the best for just rigging up a gamepad i dont think. The sound from any buzzer will be played by the common pc speakers that all the buzzers use and IF the computer projects to a larger screen, the on-screen representation of each player's buzzer state might be confusing if not in the order as the players are in physically and it would be uncomfortable for the moderator to have to turn to the screen to try to figure out who beat who when many people try to buzz in and no one is sure who got it first. So i'm afraid the LEDs on the buttons are a must. Also, I do feel a need to learn how make my own usb electronic... for the future! :)
So thank you very much again but, if it's not too much more trouble, can i ask how you might go about building one of these up "from sratch"? TY again.