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display.drawGrayscaleBitmap(0,0, zuko ,128, 128); // zuko: array name
I've tried various widths and heights, which give pretty funky results too. I know it's not the array that is the problem, as I've made sure it's 4-bit and 16-level and have created 1-bit arrays with the same converter that display fine with drawBitmap(). drawGreyscaleBitmap() is the only way I can get around the 'color' input, but in the library description of the function it says it's for 8-bit displays, which I'm sure is the problem. Any way I can get around this? I've attempted Adafruit_ImageReader, but that was a more complicated process I'd like to avoid.
I'd appreciate any help