I am making a light up back pack for a costume next summer and have the LED's installed, each code set up and working, and put together. Once I combined the 2 codes(using a YouTube tutorial) it says "verified" but when it is plugged in, only one of the codes actually plays. I have pasted the code below ( mix of different codes online so comments may very for that) can someone please help my to see if this is a coding problem or a hardware problem? Thank you so much for your help!
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#include <FastLED.h>
#include <Adafruit_NeoPixel.h>
#define LED_PIN 6
#define NUM_LEDS 80
#define BRIGHTNESS 64
#define LED_TYPE WS2811
#define COLOR_ORDER GRB
CRGB leds[NUM_LEDS];
//int orangeled = 6;
int blueled = 9;
#define UPDATES_PER_SECOND 5
Adafruit_NeoPixel strip = Adafruit_NeoPixel(41, blueled, NEO_GRB + NEO_KHZ800);
// This example shows several ways to set up and use 'palettes' of colors
// with FastLED.
//
// These compact palettes provide an easy way to re-colorize your
// animation on the fly, quickly, easily, and with low overhead.
//
// USING palettes is MUCH simpler in practice than in theory, so first just
// run this sketch, and watch the pretty lights as you then read through
// the code. Although this sketch has eight (or more) different color schemes,
// the entire sketch compiles down to about 6.5K on AVR.
//
// FastLED provides a few pre-configured color palettes, and makes it
// extremely easy to make up your own color schemes with palettes.
//
// Some notes on the more abstract 'theory and practice' of
// FastLED compact palettes are at the bottom of this file.
CRGBPalette16 currentPalette;
TBlendType currentBlending;
extern CRGBPalette16 myRedWhiteBluePalette;
extern const TProgmemPalette16 myRedWhiteBluePalette_p PROGMEM;
void setup() {
delay( 3000 ); // power-up safety delay
FastLED.addLeds<LED_TYPE, LED_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection( TypicalLEDStrip );
FastLED.setBrightness( BRIGHTNESS );
currentPalette = LavaColors_p;
currentBlending = LINEARBLEND;
strip.begin();
strip.setBrightness(85); // Lower brightness and save eyeballs!
strip.show(); // Initialize all pixels to 'off'
}
void loop()
{
ChangePalettePeriodically();
static uint8_t startIndex = 0;
startIndex = startIndex + 1; /* motion speed */
FillLEDsFromPaletteColors( startIndex);
FastLED.show();
FastLED.delay(1000 / UPDATES_PER_SECOND);
}
void FillLEDsFromPaletteColors( uint8_t colorIndex)
{
uint8_t brightness = 255;
for ( int i = 0; i < NUM_LEDS; ++i) {
leds[i] = ColorFromPalette( currentPalette, colorIndex, brightness, currentBlending);
colorIndex += 3;
}
}
// There are several different palettes of colors demonstrated here.
//
// FastLED provides several 'preset' palettes: RainbowColors_p, RainbowStripeColors_p,
// OceanColors_p, CloudColors_p, LavaColors_p, ForestColors_p, and PartyColors_p.
//
// Additionally, you can manually define your own color palettes, or you can write
// code that creates color palettes on the fly. All are shown here.
void ChangePalettePeriodically()
{
uint8_t secondHand = (millis() / 1000) % 60;
static uint8_t lastSecond = 99;
if ( lastSecond != secondHand) {
lastSecond = secondHand;
//if( secondHand == 0) { currentPalette = RainbowColors_p; currentBlending = LINEARBLEND; }
//if( secondHand == 10) { currentPalette = RainbowStripeColors_p; currentBlending = NOBLEND; }
//if( secondHand == 15) { currentPalette = RainbowStripeColors_p; currentBlending = LINEARBLEND; }
if ( secondHand == 10) {
SetupOrangeandRedPalette();
currentBlending = LINEARBLEND;
}
//if( secondHand == 25) { SetupTotallyRandomPalette(); currentBlending = LINEARBLEND; }
//if( secondHand == 30) { SetupBlackAndWhiteStripedPalette(); currentBlending = NOBLEND; }
//if( secondHand == 35) { SetupBlackAndWhiteStripedPalette(); currentBlending = LINEARBLEND; }
//if( secondHand == 40) { currentPalette = CloudColors_p; currentBlending = LINEARBLEND; }
//if( secondHand == 45) { currentPalette = PartyColors_p; currentBlending = LINEARBLEND; }
//if( secondHand == 50) { currentPalette = myRedWhiteBluePalette_p; currentBlending = NOBLEND; }
//if( secondHand == 55) { currentPalette = myRedWhiteBluePalette_p; currentBlending = LINEARBLEND;
int TOTAL_LEDS = 41;
float MaximumBrightness = 255;
float SpeedFactor = 0.007; // I don't actually know what would look good
float StepDelay = 5; // ms for a step delay on the lights
// Make the lights breathe
for (int i = 0; i < 65535; i++) {
// Intensity will go from 10 - MaximumBrightness in a "breathing" manner
float intensity = MaximumBrightness / 2.0 * (1.0 + sin(SpeedFactor * i));
strip.setBrightness(intensity);
// Now set every LED to that color
for (int ledNumber = 0; ledNumber < TOTAL_LEDS; ledNumber++) {
strip.setPixelColor(ledNumber, 0, 0, 255);
}
strip.show();
//Wait a bit before continuing to breathe
delay(StepDelay);
}
}
}
// This function fills the palette with totally random colors.
void SetupTotallyRandomPalette()
{
for ( int i = 0; i < 16; ++i) {
currentPalette[i] = CHSV( random8(), 255, random8());
}
}
// This function sets up a palette of black and white stripes,
// using code. Since the palette is effectively an array of
// sixteen CRGB colors, the various fill_* functions can be used
// to set them up.
void SetupBlackAndWhiteStripedPalette()
{
// 'black out' all 16 palette entries...
fill_solid( currentPalette, 16, CRGB::Black);
// and set every fourth one to white.
currentPalette[0] = CRGB::White;
currentPalette[4] = CRGB::White;
currentPalette[8] = CRGB::White;
currentPalette[12] = CRGB::White;
}
// This function sets up a palette of purple and green stripes.
void SetupOrangeandRedPalette()
{
CRGB orange = CHSV( HUE_ORANGE, 255, 255);
CRGB red = CHSV( HUE_RED, 255, 255);
CRGB black = CRGB::Black;
currentPalette = CRGBPalette16(
red, orange, red, orange,
red, orange, orange, red,
orange, red, black, orange,
red, orange, black, orange );
}
// This example shows how to set up a static color palette
// which is stored in PROGMEM (flash), which is almost always more
// plentiful than RAM. A static PROGMEM palette like this
// takes up 64 bytes of flash.
const TProgmemPalette16 myRedWhiteBluePalette_p PROGMEM =
{
CRGB::Red,
CRGB::Gray, // 'white' is too bright compared to red and blue
CRGB::Blue,
CRGB::Black,
CRGB::Red,
CRGB::Gray,
CRGB::Blue,
CRGB::Black,
CRGB::Red,
CRGB::Red,
CRGB::Gray,
CRGB::Gray,
CRGB::Blue,
CRGB::Blue,
CRGB::Black,
CRGB::Black
};
// Additional notes on FastLED compact palettes:
//
// Normally, in computer graphics, the palette (or "color lookup table")
// has 256 entries, each containing a specific 24-bit RGB color. You can then
// index into the color palette using a simple 8-bit (one byte) value.
// A 256-entry color palette takes up 768 bytes of RAM, which on Arduino
// is quite possibly "too many" bytes.
//
// FastLED does offer traditional 256-element palettes, for setups that
// can afford the 768-byte cost in RAM.
//
// However, FastLED also offers a compact alternative. FastLED offers
// palettes that store 16 distinct entries, but can be accessed AS IF
// they actually have 256 entries; this is accomplished by interpolating
// between the 16 explicit entries to create fifteen intermediate palette
// entries between each pair.
//
// So for example, if you set the first two explicit entries of a compact
// palette to Green (0,255,0) and Blue (0,0,255), and then retrieved
// the first sixteen entries from the virtual palette (of 256), you'd get
// Green, followed by a smooth gradient from green-to-blue, and then Blue.