New release 4.0 of embedXcode brings support for the Arduino.CC 1.6.5 and for Energia 0101E017.
The Arduino.CC 1.6.5 IDE features the Boards Manager, which provides an easy way to download and install boards.
The following boards have been tested successfully: Adafruit 1.3.3, Cosa 1.1.0, Digistump 1.6.5, ESP8266 1.6.5-947-g39819f0, Intel 1.6.2+1.0, MediaTek 1.1.17, Little Robot Friends 1.6.0, panStamp AVR 1.5.1 and MSP430 1.0.4, RedBearLab 1.0.0, RFduino.
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embedXcode: Arduino and Adafruit on Xcode
Moderators: adafruit_support_bill, adafruit
Please be positive and constructive with your questions and comments.
- avenue33
- Posts: 132
- Joined: Sat Dec 11, 2010 8:42 am
- avenue33
- Posts: 132
- Joined: Sat Dec 11, 2010 8:42 am
Re: embedXcode: Arduino and Adafruit on Xcode
Just an update on embedXcode+.
- Release 5.1.6 adds debugging for Adafruit Feather M0 with Segger J-Link.
- avenue33
- Posts: 132
- Joined: Sat Dec 11, 2010 8:42 am
Re: embedXcode: Arduino and Adafruit on Xcode
Just an update on embedXcode+.
- Release 7.3.9 adds debugging for Adafruit Feather nRF52 with Segger J-Link.
-
- Posts: 9
- Joined: Thu Jun 27, 2013 1:52 pm
Re: embedXcode: Arduino and Adafruit on Xcode
I just installed embedXcode and it does not appear I can use it with my new ESP32 Featherboard. Does anyone know if it is possible to get this to work?
Is there anything I can do to help?
Is there anything I can do to help?
- avenue33
- Posts: 132
- Joined: Sat Dec 11, 2010 8:42 am
Re: embedXcode: Arduino and Adafruit on Xcode
The User Manual is now available as a dedicated website.
- postman
- Posts: 4
- Joined: Sun Apr 29, 2018 7:39 am
Re: embedXcode: Arduino and Adafruit on Xcode
I am stuck on a compiler error in Xcode: "Ft2build.h: No such file or directory"
Background
First time developing with embedxcode. It concerns a project with an adafruit featherwing touchscreen with teensy. So I have to include Adafruit_ILI9341 and Adafruit_GFX.
Took me a while before I found out that I had to modify the makefile with: USER_LIBS_LIST = Adafruit_ILI9341 Adafruit_GFX
Problem
But still, when compiling, I am getting one error : "Ft2build.h: No such file or directory"
This happens in file fontconvert.c, part of Adafruit_GFX (on line #include <ft2build.h>).
What I tried up to now
So I added the path where ft2build.h is located (/opt/local/include/) to the build settings, HEADER_SEARCH_PATHS, but without luck. I have even added the directory to the resources, but also without luck. I am not sure what to do else.
By the way: in Arduino, the project compiles just fine.
Any help is very welcome.
Background
First time developing with embedxcode. It concerns a project with an adafruit featherwing touchscreen with teensy. So I have to include Adafruit_ILI9341 and Adafruit_GFX.
Took me a while before I found out that I had to modify the makefile with: USER_LIBS_LIST = Adafruit_ILI9341 Adafruit_GFX
Problem
But still, when compiling, I am getting one error : "Ft2build.h: No such file or directory"
This happens in file fontconvert.c, part of Adafruit_GFX (on line #include <ft2build.h>).
What I tried up to now
So I added the path where ft2build.h is located (/opt/local/include/) to the build settings, HEADER_SEARCH_PATHS, but without luck. I have even added the directory to the resources, but also without luck. I am not sure what to do else.
By the way: in Arduino, the project compiles just fine.
Any help is very welcome.
- avenue33
- Posts: 132
- Joined: Sat Dec 11, 2010 8:42 am
Re: embedXcode: Arduino and Adafruit on Xcode
Sorry for the late answer. The recommended way for issues is the Help Desk.
There is also a whole website dedicated to the User Manual.
Have you declared the libraries on the makefile? See Find Solutions to Most Common Issues and Solve Libraries Issues.
There is also a whole website dedicated to the User Manual.
Have you declared the libraries on the makefile? See Find Solutions to Most Common Issues and Solve Libraries Issues.
- avenue33
- Posts: 132
- Joined: Sat Dec 11, 2010 8:42 am
Re: embedXcode: Arduino and Adafruit on Xcode
Please find a new major release of embedXcode.
Download
- embedXcode • 25 Sep 2018 release 10.0.6 • Added IDE path to board configuration files
- embedXcode+ • 25 Sep 2018 release 10.0.6 • Added IDE path to board configuration files
Download
- avenue33
- Posts: 132
- Joined: Sat Dec 11, 2010 8:42 am
- avenue33
- Posts: 132
- Joined: Sat Dec 11, 2010 8:42 am
Re: embedXcode: Arduino and Adafruit on Xcode
embedXcode now support for Xcode 11.1 and macOS 10.15 Catalina.
[url=http://"https//embedxcode.weebly.com/download.html%22]Dowwload[/url]
[url=http://"https//embedxcode.weebly.com/download.html%22]Dowwload[/url]
- avenue33
- Posts: 132
- Joined: Sat Dec 11, 2010 8:42 am
Re: embedXcode: Arduino and Adafruit on Xcode
When I started developing embedXcode in 2010 and decided to share it in 2012, I’ve never imagined that it would be still active so many years later.
Because of the multiple challenges embedXcode faces today, the adventure is coming to an end.
embedXcode does not plan to support macOS 11 Big Sur and Xcode 12 but will focus instead on long-term support for macOS 10.15 Catalina and Xcode 11.
To replace embedXcode, I recommend
Because of the multiple challenges embedXcode faces today, the adventure is coming to an end.
embedXcode does not plan to support macOS 11 Big Sur and Xcode 12 but will focus instead on long-term support for macOS 10.15 Catalina and Xcode 11.
To replace embedXcode, I recommend
- Visual Micro for Visual Studio on Windows, and
- PlatformIO for Visual Studio Code available on macOS, Windows and Linux.
Please be positive and constructive with your questions and comments.