embedXcode: Arduino and Adafruit on Xcode

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avenue33
 
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Re: embedXcode: Arduino and Adafruit on Xcode

Post by avenue33 »

New release 4.0 of embedXcode brings support for the Arduino.CC 1.6.5 and for Energia 0101E017.

The Arduino.CC 1.6.5 IDE features the Boards Manager, which provides an easy way to download and install boards.

The following boards have been tested successfully: Adafruit 1.3.3, Cosa 1.1.0, Digistump 1.6.5, ESP8266 1.6.5-947-g39819f0, Intel 1.6.2+1.0, MediaTek 1.1.17, Little Robot Friends 1.6.0, panStamp AVR 1.5.1 and MSP430 1.0.4, RedBearLab 1.0.0, RFduino.

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avenue33
 
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Re: embedXcode: Arduino and Adafruit on Xcode

Post by avenue33 »

Just an update on embedXcode+.
  • Release 5.1.6 adds debugging for Adafruit Feather M0 with Segger J-Link.
Download

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avenue33
 
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Re: embedXcode: Arduino and Adafruit on Xcode

Post by avenue33 »

Just an update on embedXcode+.
  • Release 7.3.9 adds debugging for Adafruit Feather nRF52 with Segger J-Link.
Download

Clarkster
 
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Re: embedXcode: Arduino and Adafruit on Xcode

Post by Clarkster »

I just installed embedXcode and it does not appear I can use it with my new ESP32 Featherboard. Does anyone know if it is possible to get this to work?

Is there anything I can do to help?

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avenue33
 
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Re: embedXcode: Arduino and Adafruit on Xcode

Post by avenue33 »

The User Manual is now available as a dedicated website.

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postman
 
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Re: embedXcode: Arduino and Adafruit on Xcode

Post by postman »

I am stuck on a compiler error in Xcode: "Ft2build.h: No such file or directory"

Background
First time developing with embedxcode. It concerns a project with an adafruit featherwing touchscreen with teensy. So I have to include Adafruit_ILI9341 and Adafruit_GFX.
Took me a while before I found out that I had to modify the makefile with: USER_LIBS_LIST = Adafruit_ILI9341 Adafruit_GFX

Problem
But still, when compiling, I am getting one error : "Ft2build.h: No such file or directory"
This happens in file fontconvert.c, part of Adafruit_GFX (on line #include <ft2build.h>).

What I tried up to now
So I added the path where ft2build.h is located (/opt/local/include/) to the build settings, HEADER_SEARCH_PATHS, but without luck. I have even added the directory to the resources, but also without luck. I am not sure what to do else.

By the way: in Arduino, the project compiles just fine.

Any help is very welcome.

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avenue33
 
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Re: embedXcode: Arduino and Adafruit on Xcode

Post by avenue33 »

Sorry for the late answer. The recommended way for issues is the Help Desk.

There is also a whole website dedicated to the User Manual.

Have you declared the libraries on the makefile? See Find Solutions to Most Common Issues and Solve Libraries Issues.

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avenue33
 
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Re: embedXcode: Arduino and Adafruit on Xcode

Post by avenue33 »

Please find a new major release of embedXcode.
  • embedXcode • 25 Sep 2018 release 10.0.6 • Added IDE path to board configuration files
  • embedXcode+ • 25 Sep 2018 release 10.0.6 • Added IDE path to board configuration files
embedXcode now supports Xcode 10 on macOS 10.14 Mojave.

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avenue33
 
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Re: embedXcode: Arduino and Adafruit on Xcode

Post by avenue33 »

Release 10.2.3 updates support for Xcode 10.1 and macOS 10.14.1.

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avenue33
 
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Re: embedXcode: Arduino and Adafruit on Xcode

Post by avenue33 »

embedXcode now support for Xcode 11.1 and macOS 10.15 Catalina.

[url=http://"https//embedxcode.weebly.com/download.html%22]Dowwload[/url]

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avenue33
 
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Re: embedXcode: Arduino and Adafruit on Xcode

Post by avenue33 »

When I started developing embedXcode in 2010 and decided to share it in 2012, I’ve never imagined that it would be still active so many years later.
AlmostTenYears.png
AlmostTenYears.png (89.03 KiB) Viewed 169 times
Because of the multiple challenges embedXcode faces today, the adventure is coming to an end.

embedXcode does not plan to support macOS 11 Big Sur and Xcode 12 but will focus instead on long-term support for macOS 10.15 Catalina and Xcode 11.

To replace embedXcode, I recommend
I want to thank all the users who enjoyed embedXcode and supported the project by making donations and reporting issues, allowing to reach a high level of stability.

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