Coming Soon: Minesweeper

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Dan_K
 
Posts: 12
Joined: Thu Dec 25, 2008 6:44 pm

Coming Soon: Minesweeper

Post by Dan_K »

I've been working on implementing Minesweeper for the Fuzebox and it's nearing completion. The game will feature 3 difficulty levels: Easy (16x16, 20 mines), Medium (20x20, 40) and Expert(32x23, 99 mines). I'm quite happy with my progress so far; the base memory usage of the game code is roughly 410 bytes and probably doesn't peak much higher during game usage (although I haven't profiled it). The only task I have remaining is to alter it to support the Easy and Medium difficulty levels and a menu to change difficulty, then it is complete! The game will be released with full source code (of course)!

Here are some screenshots:
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Image

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uze6666
 
Posts: 31
Joined: Sat Dec 27, 2008 4:00 pm

Re: Coming Soon: Minesweeper

Post by uze6666 »

Hey, that's great! I added SNES mouse support in the latest V4 kernel. Would be awesome to add support for it.

Don't forget to post over the Uzebox forums when you're done!

Cheers,

Uze

Nender
 
Posts: 9
Joined: Fri Dec 26, 2008 2:36 pm

Re: Coming Soon: Minesweeper

Post by Nender »

Gotta say, looks impressive. Good work!

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imagitronics
 
Posts: 6
Joined: Sun Feb 01, 2009 10:34 am

Re: Coming Soon: Minesweeper

Post by imagitronics »

Looks awesome. Nice work!

Tim

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kahman10
 
Posts: 18
Joined: Fri Oct 26, 2012 9:36 pm

Re: Coming Soon: Minesweeper

Post by kahman10 »

Hello there, I am looking to make a version of minesweeper for arduino, and an led matrix. I wanted to know how you got the game itself to run, without inputs or anything. I am planning to use the B64 shield to play the game, making a potable version of minesweeper.

Thanks in advance for the help.

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