I've been working on implementing Minesweeper for the Fuzebox and it's nearing completion. The game will feature 3 difficulty levels: Easy (16x16, 20 mines), Medium (20x20, 40) and Expert(32x23, 99 mines). I'm quite happy with my progress so far; the base memory usage of the game code is roughly 410 bytes and probably doesn't peak much higher during game usage (although I haven't profiled it). The only task I have remaining is to alter it to support the Easy and Medium difficulty levels and a menu to change difficulty, then it is complete! The game will be released with full source code (of course)!
Here are some screenshots:
Coming Soon: Minesweeper
Moderator: adafruit
Please be positive and constructive with your questions and comments.
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- Posts: 31
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Re: Coming Soon: Minesweeper
Hey, that's great! I added SNES mouse support in the latest V4 kernel. Would be awesome to add support for it.
Don't forget to post over the Uzebox forums when you're done!
Cheers,
Uze
Don't forget to post over the Uzebox forums when you're done!
Cheers,
Uze
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- Joined: Fri Dec 26, 2008 2:36 pm
Re: Coming Soon: Minesweeper
Gotta say, looks impressive. Good work!
- imagitronics
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- Joined: Sun Feb 01, 2009 10:34 am
Re: Coming Soon: Minesweeper
Looks awesome. Nice work!
Tim
Tim
- kahman10
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- Joined: Fri Oct 26, 2012 9:36 pm
Re: Coming Soon: Minesweeper
Hello there, I am looking to make a version of minesweeper for arduino, and an led matrix. I wanted to know how you got the game itself to run, without inputs or anything. I am planning to use the B64 shield to play the game, making a potable version of minesweeper.
Thanks in advance for the help.
Thanks in advance for the help.
Please be positive and constructive with your questions and comments.