Hi - old timer to programming, but new to Circuit Python.
I've worked through installing the UF2 bootloader, some of the initial examples, network connection using secrets.py, have Mu running, can do Hello World, etc.
Then I tried "Creating FunHouse Projects with CircuitPython", and downloaded the project bundle, and installed the libraries in the bundle, and then noted that there wasn't a "funhouse_simpletest.py" to rename, and copying the code from that page and trying to run just resulted in a "ImportError: no module named 'adafruit_register'".
Frustrated, I wanted to just go back to the initial code that it came with - with the splash screen, sensor status, LED blinkin, etc., to try to reverse engineer that software.
I looked around in "Downloads" and other places Funhouse for that initial code.py and associated library files, but don't see that.
Perhaps that was a code image got nuked when I installed the UF2 bootloader?
Any help appreciated.
Thanks
ADABOX18 Funhouse Initial code?
Moderators: adafruit_support_bill, adafruit
Please be positive and constructive with your questions and comments.
- mikeysklar
- Posts: 13827
- Joined: Mon Aug 01, 2016 8:10 pm
Re: ADABOX18 Funhouse Initial code?
The UF2 updates normally wipe the drive.
You can find the default files for the Funhouse here:
https://github.com/adafruit/Adafruit_Ci ... n_FunHouse
https://github.com/adafruit/Adafruit_Ci ... /tag/2.1.4
You can find the default files for the Funhouse here:
https://github.com/adafruit/Adafruit_Ci ... n_FunHouse
https://github.com/adafruit/Adafruit_Ci ... /tag/2.1.4
Please be positive and constructive with your questions and comments.