controlling FunHouse dotstars (and external neopixels)

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fnord
 
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Joined: Thu Nov 01, 2012 1:27 am

controlling FunHouse dotstars (and external neopixels)

Post by fnord »

Is there a way to control the DotStars on the FunHouse or external NeoPixels via WipperSnapper? I don't see options like that in the "+New Component" dialog, so it seems like something that may not be implemented yet. If that's the case, is there a plan to implement control of these devices over WipperSnapper?

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brubell
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Re: controlling FunHouse dotstars (and external neopixels)

Post by brubell »

Not yet - but I'd like to add them.

To express your support for adding this feature, head over to https://github.com/adafruit/WipperSnapp ... t_Requests and file a new component request. We're using these to track popularity on what to address next.

The next set of components we're adding is I2C sensors, it's a large project! NeoPixels are likely coming after.

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fnord
 
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Re: controlling FunHouse dotstars (and external neopixels)

Post by fnord »

I filed these 2 issues

https://github.com/adafruit/WipperSnapp ... s/issues/3
https://github.com/adafruit/WipperSnapp ... s/issues/4

There is another thing I got stuck on, but it's not a component request. It has to do with the way triggers work. I wanted to create a trigger to have the red LED on when a key switch is pressed and off otherwise.

If I click 'Create Trigger' on the LED component, the next step of creating the trigger does not seem to be tied to the LED. I can setup something like this:

IF digital_input
IS equal True
THEN ???

I'm stuck on the last part. I don't see how to turn the LED on/off based on the reactive trigger.

Let me know if you want me to file this in github too, and where ... it's more of a trigger functionality request than component request.

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brubell
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Re: controlling FunHouse dotstars (and external neopixels)

Post by brubell »

For the trigger, could you please take a screenshot of the modal and reply to me with it?

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