acceleration (mg) block is working as expected, and I can use it for my project.
However, I think there is a bug in the rotation (degrees) block. I know it's just mapping it from the g values, but "pitch" reads rotation around the Y axis (should be the X axis), and "roll" reads rotation around the X axis and is upside down, so if the CPX is lying nearly flat, it jitters between + and - 180. The 0 is where it is laying upside down. Not a problem for my project, but could be confusing if not fixed.
CPX MakeCode acceleration (mg) vs. rotation (degrees)
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Please be positive and constructive with your questions and comments.
- johngale
- Posts: 13
- Joined: Mon Jan 26, 2015 6:37 pm
Please be positive and constructive with your questions and comments.